Long Gone Days is a character-driven RPG inspired by dystopian literature, but set in our present time, featuring real countries.
The game casts the player as Rourke, a sniper from the Core, an isolated settlement below the surface of the Earth. Just like everybody else in his homeland, Rourke has been trained from birth as a solider, and knows almost nothing about things unrelated to his job.
After finding out the awful truth about an operation he’s part of in Kaliningrad, he takes the decision to abandon his post, not realising the consequences of deserting an inescapable war.
Long Gone Days was originally conceived around 2003 by Camila Gormaz, as an RPG Maker 2000 project. Since that moment, releasing it as a game became her life goal. Camila would occasionally write bits of the game on her free time, but it wasn’t until 2015, after gaining experience in the gaming industry, that the development of Long Gone Days finally began.
Since December 2015 she devoted herself to work on the development of the demo full-time seven days a week, relying solely on her savings, using RPG Maker MV. The demo was finally released on May 2016.
On July 2016, Camila launched a crowdfunding campaign on the website Indiegogo. The campaign ended successfully on August 11, 2016, with US$21,300 raised by 567 people.
- 2016/11/12: Attended GaymerX East 2016 as Exhibitor
- 2016/11/05: Attended Day of the Devs 2016 as Exhibitor
- 2016/09/15: Attended Tokyo Game Show 2016 (Exhibitor Pass)
- 2016/08/10: Indiegogo campaign ended successfully
- 2016/08/03: Demo 1.5 released on Steam
- 2016/08/01: End of fanart contest (view winners)
- 2016/07/14: Mac Demo released
- 2016/07/11: Indiegogo campaign launched
- 2016/06/11: Greenlit on Steam (reaching rank #9)
- 2016/06/30: Featured on Square Enix Collective (94% approval)
- 2016/05/13: Prototype-demo released
- 2016/01/17: First online announcement on TIGSource forums
- Two battle systems: Front-view turn-based combats and a Sniper Mode, which consists of Seek and Find mechanics.
- No random encounters or grinding: The battles are directly related to the plot. Instead of leveling up, your party members will learn new skills, upgrade their weapons and craft new items.
- Keep the team’s morale high: Choosing certain dialogue options will affect your team members’ Morale, altering their performance in battle. While doing so, keep in mind every character has different personality traits and motivations.
- Immersion: As you continue your journey through real world locations, some NPCs will speak in their native tongue. This means you’ll need specific party members (interpreters) to help you out to buy at shops and complete quests.
- Non-Fantasy: There are no magical or supernatural elements, only science and technology.
- Battle Strategies: Plan your party lineup accordingly to exploit your enemy’s weaknesses.
- Take care of your team members: Taking quests from your own party or engaging in conversations with them will improve their morale and thus their performance in battle.
Logo & Icon
Awards & Recognition
- “Day of the Devs Official Selection” San Francisco, USA 2016
- “Indie of the Year - Top 100” IndieDB, 2016
- “GDWC 2016 Semifinalist” Finland, October 2016
- “Top 3 Best Games on Game Jolt” October 2016
- “Featured on Square Enix Collective” June 2016
- “Long Gone Days imagines the world of war that’s coming for us” - Maddi Chilton, Kill Screen.
- “Long Gone Days: RPG explores war's emotional impact on soldiers” - Joel Couture, Gamasutra.
- “Long Gone Days, An RPG With A Story 12 Years In The Making” - Chris Priestman, Siliconera.
- “Long Gone Days marches onto Collective!” - Amy Graves, Square Enix.
- “Long Gone Days: A Different Kind of War Game” - Megan Myrick, Cliqist.
- “Long Gone Days: Stepping Up the RPG Genre, A Conversation with Camila Gormaz” - Jerrod Bacon, Black Shell Media.
- “RPGツクールから生まれた『Long Gone Days』は、過酷な戦争ドラマをさまざまなジャンルを交えて描く” - Minoru Umise, AUTOMATON.
Long Gone Days Credits
Director, Artist, Business
Writer, Game Designer